Digital-tutors: Texturing Next-Gen characters in Zbrush
English | Video: svq3, yuvj420p, 788x648, 192 kb/s | Audio: mp3, 22050 Hz, s16 | 1.03 GB
Genre: Video training
Learn a production workflow and time-saving methods for creating game-ready textured characters, texture painting techniques, and adding character enhancements for appeal. contains over 4 hours of project-based training for artists learning the creative processes of texturing characters for next-generation games.
Popular highlights include:
Setting up base materials in ZBrush
Filling Subtools with color
Painting Illuminated Panels
Painting with Symmetry
Isolating Portions of Subtools
Working with Polygroups
cavity Masks to Emphasize Detail
Painting Wear into Armor
Adding color Variation
Layering color and Detail for Skin
Blending Textural Detail with Alphas
PolyPainting Techniques
Photoshop Integration with ZApplink
cloning Photographic Detail
Painting Scarring and Decay
converting PolyPaint colors to Texture Maps
Painting with Projection Master
Using cavity Maps as Texture Guides
Editing Textures in Photoshop
Assembling Textures in Photoshop
Painting Specular Maps in ZBrush
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Code:
http://www.filesonic.com/file/1545224784/Texturing_Next-Gen_characters_in_ZBrush.part2.rar
http://www.filesonic.com/file/1545224814/Texturing_Next-Gen_characters_in_ZBrush.part1.rar
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